In the latest installment of Jedi Counseling, we get a ton of details on the Star Wars Role Playing Game Saga Edition’s damage system. They’re scrapping the vitality/wound point system and going back to a hit point system. Sounds like a big deal, but just the idea of only having to track one number for damage should streamline things. And it also talks about how it should give hero’s less of a chance of going down on an unlucky role.
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